AI Insights · Timothy · July 2022
Top 5 io Games on Android in Mexico - Q2 2022
Discover the performance trends of the top 5 io games on the Android platform in Mexico during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 io games on the Android platform in Mexico showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period according to data from Sensor Tower.
Snake.io - Fun Snake .io Games from Kooapps Games saw its weekly downloads peak at 95.8K in mid-April, then fluctuated before ending June with approximately 87.6K. Weekly revenue was relatively stable, ranging between $32 and $67, with a noticeable spike to $67 in the final week of June. Active users remained strong throughout the quarter, averaging around 500K, with a peak of 560K in mid-April.
slither.io by Lowtech Studios had a dynamic quarter with weekly downloads peaking at 84.9K in mid-April, then gradually declining to 50.8K by the end of June. Revenue showed slight fluctuations, peaking at $23 in early May and stabilizing around $14 towards the end of the quarter. The game maintained a robust active user base, starting at 530K and slightly decreasing to 487K by the end of June.
Hole.io from VOODOO experienced a downward trend in downloads, starting at 87.2K in late March and dropping to 17.2K by the end of June. Revenue varied, peaking at $76 in mid-April, then stabilizing around $39 towards the quarter's end. Active users followed a similar declining trend, starting at 350K and decreasing to 124K by the end of June.
State.io — Conquer the World by CASUAL AZUR GAMES had a mixed quarter. Weekly downloads peaked at 31K in late May, then fluctuated before ending June with 22.4K. Revenue was modest, peaking at $24 in mid-April and ending the quarter at $16. Active users started at 59.7K, fluctuated throughout the quarter, and ended at approximately 50.1K.
War of Rafts: Crazy Sea Battle, also from CASUAL AZUR GAMES, saw its weekly downloads peak at 33.9K in late April before gradually declining to 11.5K by the end of June. Revenue was minimal, with a peak of $15 in early May. Active users showed a downward trend, starting at 57.5K and ending at 41.1K by the end of June.
For more detailed insights and data, visit Sensor Tower.